
Welcome to Call of Dungeons
Welcome to the official Call of Dungeons website! Discover the miniature game that combines the best of dungeon crawl with a modern, old-school revival experience.

The World of Azalor
The eternal eclipse has fallen upon Azalor
Dive into the corrupted depths of Azalor, a once-prosperous kingdom now crushed by the darkness of an endless eclipse. Like sleepwalkers, the villagers wander, drawn to these dark dungeons and undergo a strange mutation that transforms them into corrupted creatures. But not all fall. Some stand against this threat. Are you one of them? Will you fight the Chaos?

Modern Mechanics
Play solo or with friends in ever-changing dungeons
Call of Dungeons offers an autonomous and dynamic game experience, without the need for a game master. Heroes use energy points to execute actions, while all tests are resolved with quick six-sided dice rolls. In semi-random dungeons that constantly evolve and are full of surprises, your heroes are immersed in a renewed tactical adventure with each game.
What players think
Un excellent dungeon crawler, efficace et très prenant. J'adore !
— Frantz
le 7 mars 2024

The Heroes
Unique and complementary heroes
In Call of Dungeons, the four heroes you can play (the Warrior, the Thief, the Mystic and the Rune Master) have class cards that grant them unique skills. Their strategic complementarity is crucial for progressing through the dungeons. Each hero evolves and strengthens with experience, gaining new class cards.

Threat Cards
Each turn, unexpected events arise and complicate the heroes' progress
The tension is permanent: the Threat cards revealed as the exploration progresses trigger unexpected events and strategic turning points. Sometimes, secondary objectives appear and offer additional progression opportunities to the heroes.

A miniature-agnostic game
Different and specific enemies
A dungeon is nothing without its occupants! In the depths of Azalor lurk the worst creatures that Chaos can produce: Goblins, Orcs, Trolls, Skeletons... Up to the terrifying Chaos Sorcerer accompanied by his fearsome Warriors. You'll understand: these archetypes are very classic to allow you to easily find the appropriate miniatures in your personal collection.

Modular Quests
Many hours of gameplay thanks to the 5 quests provided
Call of Dungeons games are defined by Quest cards. They define the dungeon configuration, its bestiary, as well as specific victory conditions. Each of the five quests provided offers a different challenge and increasing difficulty.
Give your miniatures a second life and brave the dangers in Azalor's dungeons
Download the PDFs immediately after your purchase, print and craft your material, gather your miniatures and dice, and play!

Community
Join our player community
Share and discuss with other Call of Dungeons players on Discord. Subscribe to our newsletter to not miss anything!
